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Standard Unit Vectors


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Overview

Standard Unit Vectors

 »  3 orthogonal axes are represented with 3 unit vectors
    →  x-axis i
    →  y-axis j
    →  z-axis k

unit means "one"

A person walks 5m east and then takes the following path

 •  3m north

 •  4.2m south

 •  34 m north

At this end position, how far is the person away from the starting point in the east direction ?

The answer is '5m '– as the person moved 5 meter east and then all his movements were in directions north and south.

Any change in a direction affects the component along that direction only and does not affect the components in the directions at 90 to that direction.

Independence of Quantities along orthogonal directions: For a vector, changes along one axis affect only the component along that axis and do not affect the components along other axes, as the axes are orthogonal.

There are 3 orthogonal components in 3D coordinate space and 3 orthogonal axes are defined for that.

Along the three orthogonal axes, irreducible unit is defined as unit vectors i, j, and k.

3D vector space is of 3 orthogonal axes, with standard unit vectors i, j, k.

summary

Standard Unit Vectors: 3D vector space has three orthogonal axes. Unit vectors along the axes are standard unit vectors and are represented with i, j, and k.

Outline

The outline of material to learn vector-algebra is as follows.

Note: Click here for detailed outline of vector-algebra.

•   Introduction to Vectors

    →   Introducing Vectors

    →   Representation of Vectors

•   Basic Properties of Vectors

    →   Magnitude of Vectors

    →   Types of Vectors

    →   Properties of Magnitude

•   Vectors & Coordinate Geometry

    →   Vectors & Coordinate Geometry

    →   Position Vector of a point

    →   Directional Cosine

•   Role of Direction in Vector Arithmetics

    →   Vector Arithmetics

    →   Understanding Direction of Vectors

•   Vector Addition

    →   Vector Additin : First Principles

    →   Vector Addition : Component Form

    →   Triangular Law

    →   Parallelogram Law

•   Multiplication of Vector by Scalar

    →   Scalar Multiplication

    →   Standard Unit Vectors

    →   Vector as Sum of Vectors

    →   Vector Component Form

•   Vector Dot Product

    →   Introduction to Vector Multiplication

    →   Cause-Effect-Relation

    →   Dot Product : First Principles

    →   Dot Product : Projection Form

    →   Dot Product : Component Form

    →   Dot Product With Direction

•   Vector Cross Product

    →   Vector Multiplication : Cross Product

    →   Cross Product : First Principles

    →   Cross Product : Area of Parallelogram

    →   Cross Product : Component Form

    →   Cross Product : Direction Removed