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Mathematical Representation of Vectors


    what you'll learn...

Overview

Representation of Vectors

 »  Specify amount or magnitude and direction

    →  3m east and 4m north

    →  3m east and 4m north-east

 »  How were the quantities added?

    →  3m east + 4m north = 32+42 as per Pythagoras theorem

    →  3m east + 4m north-east : Making this easy to do is the objective of "vector algebra"

 »  Position of an airplane ai+bj+ck

    →  3Okm east (x-axis) = 30i

    →  40km north (y-axis) = 40j

    →  4km altitude (z-axis) = 4k

 »  component form of a vector ai+bj+ck
vector representation     →  i,j,k represent the direction along x, y, and z axes

    →  a, b, c represent the amount or magnitude along the given directions

illustrative example

If someone is calculating the position of an airplane, a reasonable specification of the position is

30km to the east, 40km north, and at 4km altitude above sea level

This specifies - North, East, and Altitude. With these three pieces of information, the position of the airplane is specified clearly.

We have arrived at representing vectors that have magnitude and direction.

The representation is
30km East + 40km North + 4km Altitude

This can be generalized to a 3D space with three axes x-axis, y-axis, and z-axis. The figure represents x-axis, y-axis, and z-axis. A point 'p' is shown.

mathematical representation of vectors

The x, y, and z coordinates are given as (x,y,z). The point given in figure is '(4,7,10)'.
The point is projected onto x-y plane. That is further projected onto x and y axes.

The airplane can be considered as the point 'p' in the three dimensional space. The representation is simplified as
4i+7j+10k
or alternatively
4i^+7j^+10k^
Where
i or i^ represents the direction in x-axis
j or j^ represents the direction in y-axis
k or k^ represents the direction in z-axis

Note: i^ is pronounced as i-hat or i-cap.

A 3D vector quantity is represented with 3 components along the three directions of 3D coordinates.

Mathematical representation: A 3D vector quantity is represented in the form ai+bj+ck
or alternatively
ai^+bj^+ck^
Where i, j, k are the directions along x, y, and z axes
and a, b, c are the magnitude along the directions respectively.

examples

practice representing a 2d vector

Represent OP as a vector.The answer is '3i+5j'.
The x-axis component is represented with an i and y-axis component is represented with a j.

practice representing a 3d vector

What is the vector form of OP¯? The answer is '3i+6j+4k'. Referring to the figure, the component along each of the axes
 3i: 3 along x axis
 6j: 6 along y axis
 4k: 4 along z axis

practice representing a 3d vector

What is the vector form of OP? The answer is '-1.3i-112j+4k'.

practice representing a 2d vector

What is the vector form of OP? 2.4i+72j or 2.4i+72j+0k When a two dimensional vector is presented, the component along the third dimension is 0.

A point is located from the x, y, z-axes at distances 2, -1.2, and 1.4 units respectively. What is the vector representation of the point?

The answer is '2i-1.2j+1.4k'

What does a OP=.5i+2.1j.6k mean?
the point P is 0.5 unit away from origin along x-axis
the point P is 2.1 unit away from origin along y-axis
the point P is 0.6 unit away from origin along z-axis

summary

Mathematical representation: A 3D vector quantity is represented in the form ai+bj+ck
or alternatively
ai^+bj^+ck^
Where i, j, k are the directions along x, y, and z axes
and a, b, c are the magnitude along the directions respectively. vector representation

Outline

The outline of material to learn vector-algebra is as follows.

Note: Click here for detailed outline of vector-algebra.

•   Introduction to Vectors

    →   Introducing Vectors

    →   Representation of Vectors

•   Basic Properties of Vectors

    →   Magnitude of Vectors

    →   Types of Vectors

    →   Properties of Magnitude

•   Vectors & Coordinate Geometry

    →   Vectors & Coordinate Geometry

    →   Position Vector of a point

    →   Directional Cosine

•   Role of Direction in Vector Arithmetics

    →   Vector Arithmetics

    →   Understanding Direction of Vectors

•   Vector Addition

    →   Vector Additin : First Principles

    →   Vector Addition : Component Form

    →   Triangular Law

    →   Parallelogram Law

•   Multiplication of Vector by Scalar

    →   Scalar Multiplication

    →   Standard Unit Vectors

    →   Vector as Sum of Vectors

    →   Vector Component Form

•   Vector Dot Product

    →   Introduction to Vector Multiplication

    →   Cause-Effect-Relation

    →   Dot Product : First Principles

    →   Dot Product : Projection Form

    →   Dot Product : Component Form

    →   Dot Product With Direction

•   Vector Cross Product

    →   Vector Multiplication : Cross Product

    →   Cross Product : First Principles

    →   Cross Product : Area of Parallelogram

    →   Cross Product : Component Form

    →   Cross Product : Direction Removed